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Unfair by design.

Rule the galaxy turn by turn. Fight every war yourself, in real-time battles with thousands of warships.

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The Palatine Empire has fallen.

Move fleets, blockade worlds, besiege provinces and sign treaties on the galaxy map, one turn at a time. When fleets meet, you take command. Thousands of warships jump in and trade fire until one side breaks. Every ship you lose is gone for good.

Key features

A burning cruiser in a fleet battle

Real-time battles

Command warfleets of thousands

More than 3,000 warships share one battlefield. Cruisers pound each other at range, corvettes swarm the flanks, and carriers fill the space between the lines with fighters and bombers. Every ship flies, fires, and burns on its own.

Units jumping into battle

Deployment

Jump in when it hurts most

A battle opens on an empty field. Ships jump into a zone that widens as the fight goes on, and anything still in reserve stays hidden until it arrives. Both sides play it that way.

Beam fire between two fleets

Tactics

A counter for every ship

Kinetic rounds, heat, explosives, and ion fire each meet armor and shields in a different way. Turrets cover an arc, not the whole sky. Hit chance and counters are marked on the ship.

The Screen
Point-defense ships stand ahead of the cruisers and knock torpedoes and missiles out of the sky.
The Reserve
The heaviest ships wait off the field and jump in after the enemy has committed.
The Blackout
Ion fire strikes a capital ship, and its guns fall silent for a few seconds.
The Swarm
Fighters and bombers strip a slow ship while the line of battle holds.
A fleet closing on a world

Sieges

A province, station by station

A siege runs across a whole province, hundreds of kilometers wide. Fortresses fire back, shipyards launch fresh defenders mid-battle, and the planetary guard strikes the attacking line. Every station that falls opens a new jump point, and the siege goes on, turn after turn, until the defense breaks.

A red cruiser

Fleets you can read on sight

Corvettes, frigates, cruisers, carriers, and battlecruisers, each with its own job in the line. Every empire builds its own designs, and a rival fleet is recognizable by its shape before the first shot.

Units under fire in a nebula

Admirals who think for themselves

Enemy admirals bring their own traits into the fight. They focus fire, take a flank, hold reserves back, and pull damaged ships out until their shields recover. No two battles play out the same.

A settlement's buildings

An empire from the ruins

Eight story factions in the fall of Palatine, across 144 star systems. A Sandbox galaxy runs to 550 systems and 30 empires, with fallen empires, marauders, and a late crisis. Governments, settlements, taxes, and research. Each province starbase becomes a naval, trade, industrial, research, or fortress headquarters. Diplomacy is one table: trade, access, alliances, peace, and war.

Fleets in an asteroid field

Build, capture, destroy

A skirmish opens on a single station. Resource points pay credits, the station climbs through five levels, and guard posts carry a bounty. The enemy station is the prize. Up to 63 opponents, in any teams, with siege, fleet battle, and survival matches alongside.

Media

See it in motion

Buy on itch.io

Windows and Linux

  1. Buy the game on itch.io.
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