Fleets you can read on sight
Corvettes, frigates, cruisers, carriers, and battlecruisers, each with its own job in the line. Every empire builds its own designs, and a rival fleet is recognizable by its shape before the first shot.
Unfair by design.
Rule the galaxy turn by turn. Fight every war yourself, in real-time battles with thousands of warships.
Windows and Linux
Move fleets, blockade worlds, besiege provinces and sign treaties on the galaxy map, one turn at a time. When fleets meet, you take command. Thousands of warships jump in and trade fire until one side breaks. Every ship you lose is gone for good.
Key features

Real-time battles
More than 3,000 warships share one battlefield. Cruisers pound each other at range, corvettes swarm the flanks, and carriers fill the space between the lines with fighters and bombers. Every ship flies, fires, and burns on its own.

Deployment
A battle opens on an empty field. Ships jump into a zone that widens as the fight goes on, and anything still in reserve stays hidden until it arrives. Both sides play it that way.

Tactics
Kinetic rounds, heat, explosives, and ion fire each meet armor and shields in a different way. Turrets cover an arc, not the whole sky. Hit chance and counters are marked on the ship.

Sieges
A siege runs across a whole province, hundreds of kilometers wide. Fortresses fire back, shipyards launch fresh defenders mid-battle, and the planetary guard strikes the attacking line. Every station that falls opens a new jump point, and the siege goes on, turn after turn, until the defense breaks.
Corvettes, frigates, cruisers, carriers, and battlecruisers, each with its own job in the line. Every empire builds its own designs, and a rival fleet is recognizable by its shape before the first shot.
Enemy admirals bring their own traits into the fight. They focus fire, take a flank, hold reserves back, and pull damaged ships out until their shields recover. No two battles play out the same.
Eight story factions in the fall of Palatine, across 144 star systems. A Sandbox galaxy runs to 550 systems and 30 empires, with fallen empires, marauders, and a late crisis. Governments, settlements, taxes, and research. Each province starbase becomes a naval, trade, industrial, research, or fortress headquarters. Diplomacy is one table: trade, access, alliances, peace, and war.
A skirmish opens on a single station. Resource points pay credits, the station climbs through five levels, and guard posts carry a bounty. The enemy station is the prize. Up to 63 opponents, in any teams, with siege, fleet battle, and survival matches alongside.
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